Hilf Amy und Pixel die Entführten Berries zurück zu holen.Ihr müsst dazu durch vier verschiedene Welten reisen, jede mit ihren eigenen Gefahren versehen. Sammelt Berries, weicht Feinden aus, verschiebt Blöcke und betätigt Schalter. Werdet ihr es schaffen und alle von Amys Freunden finden?



Steuerung:

Bewegen: Pfeiltasten Bestätiegen / Interagieren: Enter/Leertaste

Abbrechen / Menü: Esc

Sprinten: Shift


Das ganze Projekt ist inspiriert von der Streamerin Amy Nook

Updated 10 days ago
StatusReleased
PlatformsHTML5, Windows, macOS, Android
Rating
Rated 4.5 out of 5 stars
(4 total ratings)
AuthorPingu Games
GenrePuzzle
Made withRPG Maker
Tagsamy, amys-adventure, Indie, murdo, nook, penguin, pinguin, pixel, RPG Maker MZ

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Click download now to get access to the following files:

Amy Adventure-win.zip 125 MB
Amy Adventure-mac.zip 169 MB
Amy Adventure-mobil.zip 32 MB

Development log

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Random Scuffed Games #218

https://twitch.tv/DitoMido


Aktuelle Spielequeue:

https://rsg.ditomido.de


Bisherige Reviews Archiv:

https://rsg.ditomido.de/archive


Vorgeschlagen von: Thomas_Tribar 


Amy's Adventure ist ein kostenloses RPG Maker Game als Hommage zu einer deutschen VTuberin namen Amy Nook. Ich denke in erster Linie liegt der Mehrwehrt vor allem innerhalb der Community von Amy, aber auch PixelPauer der mindestens ebenfalls eine Cameo hat. Objektiv gesehen, ist das Spiel jetzt nichts besonders, subjektiv finde ich aber ein Spiel aus der Community FÜR die Community mehr als cool!

Konstruktives Feedback: es ist schon sehr arg "Sammel die Beeren" lastig, cooler wäre es z.B. wenn Inhalte, Insider, Memes usw. aus der Community verwendet werden würden, man mehr über Amy erfahren würde, halbwegs eine Story erzählt werden würde oder Ähnliches. So ist es bisher lediglich ein fancy "pac-man" mit Puzzle elementen. Macht es halt jetzt nicht zu etwas besonderem sondern zu einem standart RPG-Maker game, mit Amy Nook Skin.

Aber die Visuals sind nice und die Musik gut gewählt!


Rating:

Dito: 2.6/5

Chat: 2.84/5

Gesamt: 2.72/5

(+1)

Vielen Dank fürs Spielen und für das tolle Feedback :)

Obwohl meine Deutschkenntnisse gut genug sind, um etwa 80 % des Textes im Spiel zu verstehen, sind sie sicherlich nicht gut genug um eine anständige Rezension für das Spiel zu schreiben oder einen AmyNook Stream anzusehen. Daher schreibe ich diese Rezension auf Englisch und Sie können die Rezension in DeepL oder GoogleTranslate eingeben. Das ist wahrscheinlich das Ausmaß meiner Deutschkenntnisse-

Without further ado-

Interestingly enough this isn't my first time interacting with RPGMaker projects for specific internet personalities' fanbases. But while that project was in English and for an IRL YouTuber, this one is for a Twitch VTuber and in German - I am familiar with the former, but not with the latter. I don't watch German content a lot, so AmyNook slipped past my radar. Seems like a cool lady. I don't understand anything, but cool lady. 

Anyway, language barriers don't really define the content of a game as long as you understand what to do. 

For what the game offers, it's pretty straightforward - avoid enemies, get berries, be your own boss. Occasionally there's dialogue which I found pretty informative, if not a little bit obvious as to what's happening. The game seems technically solid - I didn't encounter any bugs and the game does have basic, fun gimmicks, but a lot of them seem to only be introduced in the later stages, which is fine for a 1.5-2 hour game like this, but if you ever plan on making a longer platformer/chase game consider changing the pacing a bit.

My main complaint would probably be the difficulty. It's not the amount of enemies, it's how they act. The game wants you to manipulate their behaviour, which is fine if not for the fact that that's really unclear to do. I played on Hard and in some stages if your movement isn't literally perfect, you lose 3 hearts and you restart. 

However the general concepts of enemies are fun. I didn't get frustrated with the labyrinth in 4-9 and the bossfight in 4-F even if it took me some tries. It's just... predicting the enemies is nearly impossible and most of the times on Hard you're praying for your life. On Normal it actually seems balanced, though, so good job on that. 

All in all, good, short and sweet game, hope you make more stuff like this - maybe branch out for other VTubers or somewhere else entirely? Decisions, decisions. There's only so many of them.

(+1)

Hello SwordyNate,

Thank you very much for your great and detailed comment. I was very pleased to read it.

The dialogs are certainly very difficult for non-German speakers, as the Characters doesnt speak Common-german sometimes. But I'm glad you found your way around anyway.
I had already considered integrating an English version, but so far I was unsure.

The game is a real challenge on hard-mode.
I'm glad it wasn't too frustrating though.
It was important to me that there was something new in every world so that the game didn't become too monotonous, as the basic concept is pretty simple.

Adding multiple difficulty levels that feel like different difficulty levels wasn't easy either. That's why I'm all the more pleased that you've tried several and really noticed a difference. :)

I will definitely be making more games. I'm also working on a new project at the moment.
And I'll think about the English version again :)

Thanks for playing my game :)

There is a bug on 4-F.

I have no idea what happened.
It looks like someone has messed with the code.

I will think of a solution for this.
For now, I can only advise you to restart the game

WOW! This looks crazy! Maybe blowing into the module will help? ;)

(+1)

This is very awesome, nice game!

(1 edit)

Thank you

(+1)

Tolles Spiel, Stinklord wurde besiegt.

687/700 Beeries gesammelt auf Normal!

(+1)

So viele Berries im ersten Versuch is echt ne Leistung! :)

Dieses Spiel ist so cool! Wirklich tolle Arbeit!

Vielen Dank! :)